﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,version,severity,resolution,keywords,cc
268,SDL bad BGLView implementation,michaelvoliveira,umccullough,"Seems that our BWindow based framebuffer implementation in SDL are buggy with 3D graphics.

explaining:

After build several games and demos with SDL that uses a minimal 3d functions, appears a small black window on the left top in the screen.

Firstly I was thinking that was a problem with vesa driver. So, I dropped my Radeon HD and use haiku with onboard nvidia (rudolf nvidia driver). Same problem.

After, I search for some opengl demos, then I found good ones in
[http://nehe.gamedev.net]

later, building 3d examples linking only with lGL, lGLU and lglut runs fine, leading me to think that haiku opengl and bdirectwindow are ok.

So, I started to build the same examples with SDL. This is the good one
[http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=05]
(on the bottom of this page have linux and linux SDL)

see this 3 screenshots. The first are only with opengl, the later ones with SDL.

the same problem I faced with this following games
* Neverball
* DreamChess
* FS2
* Carworld

and many others that requires opengl and SDL to do the 3d stuff
",defect,closed,normal,LibPak 1.0,media-libs/libsdl,1.0,blocker,fixed,sdl opengl 3d gl bglview,umccullough@…
