﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	severity	resolution	keywords	cc
268	SDL bad BGLView implementation	michaelvoliveira	umccullough	"Seems that our BWindow based framebuffer implementation in SDL are buggy with 3D graphics.

explaining:

After build several games and demos with SDL that uses a minimal 3d functions, appears a small black window on the left top in the screen.

Firstly I was thinking that was a problem with vesa driver. So, I dropped my Radeon HD and use haiku with onboard nvidia (rudolf nvidia driver). Same problem.

After, I search for some opengl demos, then I found good ones in
[http://nehe.gamedev.net]

later, building 3d examples linking only with lGL, lGLU and lglut runs fine, leading me to think that haiku opengl and bdirectwindow are ok.

So, I started to build the same examples with SDL. This is the good one
[http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=05]
(on the bottom of this page have linux and linux SDL)

see this 3 screenshots. The first are only with opengl, the later ones with SDL.

the same problem I faced with this following games
* Neverball
* DreamChess
* FS2
* Carworld

and many others that requires opengl and SDL to do the 3d stuff
"	defect	closed	normal	LibPak 1.0	media-libs/libsdl	1.0	blocker	fixed	sdl opengl 3d gl bglview	umccullough@…
