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Changes between Version 1 and Version 2 of WritingBepFile


Ignore:
Timestamp:
01/20/13 00:07:12 (2 years ago)
Author:
passick
Comment:

Edited links to the patch file section

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  • WritingBepFile

    v1 v2  
    3636  a. If building fails, find the reason why it does and what files have to be edited in order to be able to be built on Haiku 
    3737    * If you cannot solve the problem, create a ticket at the [http://ports.haiku-files.org trac] and add the refernece to it from the PortLog using TracLinks 
    38   b. [#patchfile Make a patch] 
     38  b. [#Patchfile Make a patch] 
    3939  c. If some additional packages are needed prior to building this program, specify them in the `DEPEND` section 
    40406. Try installing the package 
    4141  a. If it fails, find the reason why and fix it 
    42   b. [#patchfile Make a patch] 
     42  b. [#Patchfile Make a patch] 
    43437. Write `BUILD` section of your BepFile reflecting the steps you have made 
    4444  * Don't forget that by default the `BUILD` script is launched from the work directory, so you possibly need to cd in the beginning 
    … …  
    5858If project you are porting has license that hasn't been added yet to the haiku's default list of licenses, make a text file with the name of this license containing it's text and add it to the license folder in BepFile's dir ([http://ports.haiku-files.org/browser//haikuports/trunk/app-misc/figlet example]). 
    5959 
    60 == Patch file == #patchfile 
     60== Patch file == 
    6161 
    6262Patch file should be named same as the .bep, except that it has to have .patch extension and be located in the patch directory ([http://ports.haiku-files.org/browser//haikuports/trunk/games-action/bzflag example]). For more info about creating patch files consult CreatePatch. 

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