Changes between Version 1 and Version 2 of WritingBepFile
- Timestamp:
- 01/20/13 00:07:12 (2 years ago)
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WritingBepFile
v1 v2 36 36 a. If building fails, find the reason why it does and what files have to be edited in order to be able to be built on Haiku 37 37 * If you cannot solve the problem, create a ticket at the [http://ports.haiku-files.org trac] and add the refernece to it from the PortLog using TracLinks 38 b. [# patchfile Make a patch]38 b. [#Patchfile Make a patch] 39 39 c. If some additional packages are needed prior to building this program, specify them in the `DEPEND` section 40 40 6. Try installing the package 41 41 a. If it fails, find the reason why and fix it 42 b. [# patchfile Make a patch]42 b. [#Patchfile Make a patch] 43 43 7. Write `BUILD` section of your BepFile reflecting the steps you have made 44 44 * Don't forget that by default the `BUILD` script is launched from the work directory, so you possibly need to cd in the beginning … … 58 58 If project you are porting has license that hasn't been added yet to the haiku's default list of licenses, make a text file with the name of this license containing it's text and add it to the license folder in BepFile's dir ([http://ports.haiku-files.org/browser//haikuports/trunk/app-misc/figlet example]). 59 59 60 == Patch file == #patchfile60 == Patch file == 61 61 62 62 Patch file should be named same as the .bep, except that it has to have .patch extension and be located in the patch directory ([http://ports.haiku-files.org/browser//haikuports/trunk/games-action/bzflag example]). For more info about creating patch files consult CreatePatch.
